I craft tiny tonal bits to tell tiny vocal stories.
Scroll below to hear my work. Click on Games/Films to see my current and past involvements in games and films.
Unreleased RPG - Special & Magic Abilities
Original Sound Design
Tunnels VR - Monster Sounds
Original Sound Design
Yarn Guardians - NPC Voice & Foley
Original Sound Design
House Flipper - Foley & UI
Sound Redesign
The Last of Us Part II - Gunshot
Sound Redesign
Hogwarts Legacy - Avada Kedavra
Sound Redesign
Hogwarts Legacy - Catching Bag
Sound Redesign
Hogwarts Legacy - Imperio
Sound Redesign
Then Came a Stork - a game by Christopher Bonk and Kim Vu
In Then Came a Stork, the player assumes control of a stork, delivering babies. Each delivery prompts a conversation that provides glimpses into the lives of the inhabitants in an infertile world.
I designed the sounds, composed the music, wrote the dialogue and co-developed the narrative.
Solid Snake - a game by Christopher Bonk and Kim Vu
Solid Snake is a twist on the retro snake game, featuring reversed roles: The snake moves on its own, the player feeds it. When it is overfed, chaos ensues and a moral choice presents itself.
I designed the sounds, composed the music and developed the narrative.
Other People's Questions (EP - Unreleased)
Other People's Questions is my debut EP as solo producer.
I wrote, recorded, produced and for the most part, mixed all my music. It is currently being mastered and planned for release in Q1 2026.